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From crafting a vision to leading a team, these are the principles every director should know.

From crafting a vision to leading a team, these are the principles every director should know.

From crafting a vision to leading a team, these are the principles every director should know.

A GUIDE FOR CREATIVE LEADERS

Start reading today!

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From the director of Ratchet & Clank, Fuse, and Edge of Nowhere

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About the Author

Brian Allgeier is the longtime director of the Ratchet & Clank series and has developed video games for over 25 years. He led the design and creative direction on a wide range of games from the light-hearted Ratchet & Clank titles to the virtual reality horror adventure Edge of Nowhere, for the Oculus Rift.

OVER 101 TIPS AND ILLUSTRATIONS

"I wrote and illustrated tips on crafting a game vision, creative collaboration, and design principles that I've used while directing games."

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WHAT’S THE PLAYER’S PERSPECTIVE?

A director’s greatest strength is the ability to understand the player’s limited view of the game.

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CREATE AMBIENCE

It’s the many little things from lighting to audio that add up and create a level of authenticity to your settings.

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WHO’S YOUR PROTAGONIST?

Protagonists are complex characters with hopes and dreams, and over the course of the story, change in a profound way.

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DEFINE YOUR CORE FUN LOOP

Central to all games is a cycle of actions that define what’s fun about your game.

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THE FLOW ZONE

Identified by psychology professor, Mihaly Csikszentmihaly, this is the “sweet spot” between boredom and frustration.

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This is the book on directing games that many directors wish they had before embarking on a game project. It’s an essential guide for the common principles, techniques, and lessons espoused by game creators throughout the halls of production studios and developer conferences.

Tips cover the 5 essential qualities of a creative director who must::

1. Hold the Vision
2. Provide Structure
3. Keep a Creative Toolbox
4. Lead Effectively
5. Know Production

Brian Allgeier shares insights from his lengthy and successful career as a game director; offering tips ranging from brainstorming techniques to methods for structuring story and design. Boldly illustrated and packed with advice, this book will benefit both aspiring and experienced creative leaders on the exciting journey of directing games.

This is the book on directing games that many directors wish they had before embarking on a game project. It’s an essential guide for the common principles, techniques, and lessons espoused by game creators throughout the halls of production studios and developer conferences.

Tips cover the 5 essential qualities of a creative director who must::

1. Hold the Vision
2. Provide Structure
3. Keep a Creative Toolbox
4. Lead Effectively
5. Know Production

Brian Allgeier shares insights from his lengthy and successful career as a game director; offering tips ranging from brainstorming techniques to methods for structuring story and design. Boldly illustrated and packed with advice, this book will benefit both aspiring and experienced creative leaders on the exciting journey of directing games.

This is the book on directing games that many directors wish they had before embarking on a game project. It’s an essential guide for the common principles, techniques, and lessons espoused by game creators throughout the halls of production studios and developer conferences.

Tips cover the 5 essential qualities of a creative director who must::

1. Hold the Vision
2. Provide Structure
3. Keep a Creative Toolbox
4. Lead Effectively
5. Know Production

Brian Allgeier shares insights from his lengthy and successful career as a game director; offering tips ranging from brainstorming techniques to methods for structuring story and design. Boldly illustrated and packed with advice, this book will benefit both aspiring and experienced creative leaders on the exciting journey of directing games.

ABOUT THE BOOK

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Haven’t nodded along to a book as if it’s a good song as much as this one.

Rami Ismail Co-founder of Vlambeer

I read the book in two sittings and instantly passed it to my second-in-command and told my design team to buy it.

AJ Grand-Scrutton CEO at Dlala Studios

Whether you’re new to the field and looking for tips, a grizzled veteran looking for reminders, or even a gamer interested in seeing what directing games is like, you’ll find something helpful in these pages.

Michael Stout Consulting Game Designer-Interactive Axis

Directing Video Games is a literal loot drop of knowledge, decades of experience concisely and expertly crafted into 101 densely packed tips.

Brenda Romero  Award-winning game designer

This book is one of a kind, and is essential reading for anyone who wants to lead the creation of a video game.

Richard Lemarchand Associate Professor in the Interactive Media Division, USC

Brian has managed an incredible thing—to present a broadly complex, multi-faceted role in bite-sized, easy to digest nuggets of sage advice.

Marcus Smith Creative Director of Resistance 3 and Sunset Overdrive

Born of expansive experience, this is a comprehensive book that both beginners and seasoned developers should keep at their side.

Michael John Program Director of Games and Playable Media, UCSC
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Buy it today!
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Start reading today!
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Start reading today!
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